![]() ![]() Its still a great experience and without spoiling the ending I will say that its beautiful and felt really impactful. It was a great length and achieved what it wanted in the amount of time it had my attention for, and while this game isn't the most revolutionary or groundbreaking, it doesn't need to be. The game's story follows a nameless huntress who, together with her eagle companion, must stop a curse that threatens the entire world. A physical copy of the game for PlayStation 5 will come on December 8. It isn't a very long game if you play through the story while casually exploring some of the side content, but I didn't mind that, as this game didn't need to be any longer in my opinion. The Pathless is not an exclusive PS5 title as it is also available digitally for PlayStation 4, PC, and even iOS devices. I won't spoil what happens in each one, just know that those are some of the most memorable moments in this little indie darling. The actual boss battles though, which you will face after clearing a certain amount of puzzles are absolutely amazing, and I really enjoyed them. To me this just became boring after the fifth time, as it's the same scenario again, again and again. These are boss encounters where you have to evade the sight of the creature trying to find you. There were also these boss encounters which are big red clouds that cover a lot of space. The discovery of the history was quite interesting, but that said I did listen to a podcast, had music playing in the background or was talking to some mates while playing the game, which is was great for and I honestly think that made it a better experience for me personally. The puzzles were great and there were a nice mix of both simplistic and difficult ones. Traversing the land became pretty boring for me about 4 hours in, as the actual evolution or traversal mechanics don't change. The gameplay consists of traversing the land, solving puzzles and discovering the history of the pathless and the lost kingdom that ones was. The character and the eagle become buddies over the course of the game, and you as the player also begin building quite a connection with the animal and towards the last act you realize how strong that bond really is. There are animals roaming the far stretches and especially your companion, an eagle, whom you meet very early on, is a big part of your journey. The world might seem empty, and you will discover the reason for that, but you are not alone. Its vibrant but it has this mystique all over it, and I found myself taking pictures using the capture button on the controller as particularly green, red and blue colors collided in beautiful mashup. ![]() There’s some subtle signposting going on but the main intention is that you should explore essentially at random, using a sort of detective vision to spot puzzles you haven’t solved and check on the current location of the possessed Tall Ones.The immediate visual representation of this game is astonishingly gorgeous, which you will immediately notice laying your eyes upon the land. Overall though, there’s not much narrative in The Pathless and, as you might gather from the name, it attempts to be as non-linear as possible. It soon becomes clear that in order to set things right you’re going to have to have rescue all of the ‘Tall Ones’ by activating special shrines dotted around the four regions of the game map. The graphics aren’t very detailed, and the limited colour palette of cursed areas does get a bit monotonous, but the sense of exploring an untamed wilderness comes across well and feels very cohesive. At full pelt you move at a blisteringly fast pace and the open world map design means there’s plenty of space to just max out and enjoy the silky smooth movement. When you’re running and shooting at the same time your character skids along on her knees, and cartwheels in the air, in such a satisfying manner we still haven’t got tired of it all these hours later. We’re not sure that really makes much sense even when you’re dealing with magic but it’s perfect video game logic because of how much fun it makes merely moving around. The rest of the time though you’re running around on your own, which uses up a quickly disappearing stamina bar, which in turn is refilled by shooting special targets that litter the island. This leads to you gaining an eagle companion who enables you to glide around for short distances and scope out the world below, a necessity given there’s not a proper map to help you.
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